Scaley scales Mt. Scal:
the quest for the scaled fish scale,
a short adventure.

Made in 48 hours for Kenney Jam 2026!


Disclaimer: The HTML version is currently not the recommended way to play, as on some configurations, it has rendering issues.

For now, please download the version for your system and play the game locally. Thanks!


A controller is required for play, preferably one with a decent thumbstick.

Click for tips if you're stuck!
In order of segment:
Triple Scale Jump You can use the thumbstick to slow yourself down, but you have to hold it early since the effect is small. With a proper trajectory this isn't strictly necessary.
Flappy Fish The initial jump is strict and requires a high angle, but if you get it it should line you up for the rest. Regardless you can use the thumbstick here to speed up or slow down which can help a lot.
Sorry Nothing A few options... If you have too much speed, consider starting the jump from deeper water so you breach with a slower speed. Alternatively you can try "falling" out of the water instead of jumping and using the thumbstick to gain speed. But it is also possible with a very high angled jump from the bottom water tile.
Corridor of Spikes Flap at the lowest point possible to avoid the higher spikes. If you're holding "left" to accelerate you can make it in two flaps instead of three.
Mushroom U-Turn A sharp downwards vertical angle is best here. It will take you more bounces, but the extra height you get makes it easier to get up onto the higher mushroom platform.

Author Times Ace
Time: 1:52.600
Deaths: 10
this run set after a nice post-jam nap
Pip
Time: 7:42.217
Deaths: 93
...Flappy Fish got me for like 4 minutes
Updated 2 days ago
Published 4 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Authorskittens.are.software, ace24713, dozingpip
GenrePlatformer
Made withGodot
Tags2D, Global Game Jam, Singleplayer
Average sessionA few minutes
InputsGamepad (any)
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

the_fish_scales.exe v10:00am 137 MB
the_fish_scales.x86_64 v10:00am 103 MB

Comments

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(+1)

14:35.433
231 deaths

the final scale abrupt speed up gave me a sensible chuckle

(+1)

Very polished game! I'd love to see the ways you expand on the level design if it was longer, and as-is it's a very fun journey! I also really like the humor :) Will definitely try out a speedrun when I get a chance and post my time.

(+1)

This is a great take on a platformer, and really well built!

You should take a lot of pride in this entry, the 48hr time limit was brutal - but you clearly smashed it!

(+1)

I love the almost Mario Maker-like course you constructed here! Would be nice to have a directional indicator though

Thanks! Yeah I wanted to make one that shows the first little bit of your travel arc but alas, time constraints.